EzGL
Control.hpp
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1 /* EzGL/Control.hpp
2  *
3  * Copyright (c) 2018 Kirk Lange <github.com/kirklange>
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 #ifndef EZGL_CONTROL_HPP
23 #define EZGL_CONTROL_HPP
24 
34 #include "EzGL/Component.hpp"
35 
36 
37 
38 namespace EzGL
39 {
40 
41 EZGL_COMPONENT_ENLIST(Control);
42 
43 class Control final : public Component<Control>
44 {
45 public:
46  Control() = default;
47  ~Control() = default;
48 
49  void init(Object &self, Object &main);
50  void update(Object &self, Object &main);
51 };
52 
53 }; /* namespace EzGL */
54 
55 
56 
57 #endif /* EZGL_CONTROL_HPP */
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43