EzGL
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Control component (command pattern). More...
#include "EzGL/Component.hpp"
Go to the source code of this file.
Control component (command pattern).
Bind keyboard/mouse/controller statuses to specified data fields in your object. For example, an object with data["controls"]["jump"] = "SPACE"
will have data["input"]["jump"]
be set to true
when the spacebar is pressed and false
when the spacebar is not pressed.