EzGL
src
EzGL
TileMap.hpp
Go to the documentation of this file.
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/* EzGL/TileMap.hpp
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*
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* Copyright (c) 2018 Kirk Lange <github.com/kirklange>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef EZGL_TILEMAP_HPP
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#define EZGL_TILEMAP_HPP
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#include "
EzGL/Component.hpp
"
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#include <vector>
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namespace
EzGL
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{
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EZGL_COMPONENT_ENLIST
(TileMap);
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class
TileMap final :
public
Component<TileMap>
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{
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public
:
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TileMap() =
default
;
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~TileMap() =
default
;
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void
init(Object &
self
, Object &main);
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void
update(Object &
self
, Object &main);
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private
:
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std::vector<Object*> tiles;
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};
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};
/* namespace EzGL */
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#endif
/* EZGL_TILEMAP_HPP */
Component.hpp
The base class to inherit from for all components.
EZGL_COMPONENT_ENLIST
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition:
ComponentFactory.hpp:43
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