22 #ifndef EZGL_SDL_TEXTURE_HPP 23 #define EZGL_SDL_TEXTURE_HPP 63 class Texture final :
public Component<Texture>
69 void init(Object &
self, Object &main);
70 void update(Object &
self, Object &main);
75 static std::map<std::string, SDL_Texture*> Textures;
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43