EzGL
Texture.hpp
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1 /* EzGL_SDL/Texture.hpp
2  *
3  * Copyright (c) 2018 Kirk Lange <github.com/kirklange>
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 #ifndef EZGL_SDL_TEXTURE_HPP
23 #define EZGL_SDL_TEXTURE_HPP
24 
50 #include "EzGL/Component.hpp"
51 
52 #include <map>
53 #include <SDL2/SDL.h>
54 #include <string>
55 
56 
57 
58 namespace EzGL
59 {
60 
61 EZGL_COMPONENT_ENLIST(Texture);
62 
63 class Texture final : public Component<Texture>
64 {
65 public:
66  Texture();
67  ~Texture();
68 
69  void init(Object &self, Object &main);
70  void update(Object &self, Object &main);
71 
72 private:
73  void destroy();
74 
75  static std::map<std::string, SDL_Texture*> Textures;
76 
77  SDL_Texture *texture;
78  SDL_Color color;
79  SDL_Rect src, dst;
80 };
81 
82 }; /* namespace EzGL */
83 
84 
85 
86 #endif /* EZGL_SDL_TEXTURE_HPP */
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43