EzGL
MainRender.hpp
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1 /* EzGL_SDL/MainRender.hpp
2  *
3  * Copyright (c) 2018 Kirk Lange <github.com/kirklange>
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 #ifndef EZGL_SDL_MAINRENDER_HPP
23 #define EZGL_SDL_MAINRENDER_HPP
24 
31 #include "EzGL/Component.hpp"
32 
33 #include <SDL2/SDL.h>
34 
35 
36 
37 namespace EzGL
38 {
39 
40 EZGL_COMPONENT_ENLIST(MainRender);
41 
42 class MainRender final : public Component<MainRender>
43 {
44 public:
45  MainRender() = default;
46  ~MainRender();
47 
48  void init(Object &self, Object &main);
49  void update(Object &self, Object &main);
50 
51  // Texture needs to access SDL_Renderer somehow...
52  static SDL_Window *Window;
53  static SDL_Renderer *Renderer;
54 
55 private:
56  void destroy();
57 };
58 
59 }; /* namespace EzGL */
60 
61 
62 
63 #endif /* EZGL_SDL_MAINRENDER_HPP */
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43