EzGL
Collision.hpp
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1 /* EzGL/Collision.hpp
2  *
3  * Copyright (c) 2018 Kirk Lange <github.com/kirklange>
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 #ifndef EZGL_COLLISION_HPP
23 #define EZGL_COLLISION_HPP
24 
34 #include "EzGL/Component.hpp"
35 
36 #include <string>
37 #include <vector>
38 
39 
40 
41 namespace EzGL
42 {
43 
44 class Object;
45 
46 EZGL_COMPONENT_ENLIST(Collision);
47 
48 class Collision final : public Component<Collision>
49 {
50 public:
51  Collision() = default;
52  ~Collision() = default;
53 
54  void init(Object &self, Object &main);
55  void update(Object &self, Object &main);
56 
57 private:
58  bool isCollision(Object const &alpha, Object const &bravo);
59  void undoTimestep(Object &alpha, Object &bravo, Object &main);
60  void resolveImpact(std::string const &dim,
61  Object &alpha, Object &bravo, Object &main);
62  double getOverlap(Object &alpha, Object &bravo,
63  std::string const &pos, std::string const &dim);
64 
65  static std::vector<Object*> Objects;
66  static long long time;
67 };
68 
69 }; /* namespace EzGL */
70 
71 
72 
73 #endif /* EZGL_COLLISION_HPP */
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43