EzGL
CenterCamera.hpp
Go to the documentation of this file.
1 /* EzGL/CenterCamera.hpp
2  *
3  * Copyright (c) 2018 Kirk Lange <github.com/kirklange>
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 #ifndef EZGL_CENTERCAMERA_HPP
23 #define EZGL_CENTERCAMERA_HPP
24 
30 #include "EzGL/Component.hpp"
31 
32 
33 
34 namespace EzGL
35 {
36 
37 EZGL_COMPONENT_ENLIST(CenterCamera);
38 
39 class CenterCamera final : public Component<CenterCamera>
40 {
41 public:
42  CenterCamera() = default;
43  ~CenterCamera() = default;
44 
45  void init(Object &self, Object &main);
46  void update(Object &self, Object &main);
47 };
48 
49 }; /* namespace EzGL */
50 
51 
52 
53 #endif /* EZGL_CENTERCAMERA_HPP */
The base class to inherit from for all components.
#define EZGL_COMPONENT_ENLIST(Obj)
Enlist your custom component to the component factory.
Definition: ComponentFactory.hpp:43