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A component-based, graphics API-agnostic game engine.


The EzGL game engine allows for great flexibility and customizability through it's ground-up, component-based architecture. Heck, the window and renderer themselves are components! This unique design allows for EzGL to work with any graphics API you desire such as SDL, OpenGL, or DirectX, assuming you or someone else has written an EzGL plugin for that respective API. So far I have written the SDL plugin; OpenGL/GLFW will come next.

EzGL's component-based architecture is also a boon for prototyping! No longer do you have to keep recompiling every time you make a subtle change; much of the design work is done entirely within json configuration files. For more information, visit the EzGL documentation website.


Copyright (c) 2018 Kirk Lange <github.com/kirklange>

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.